I have recently picked up working on a game that I started a couple months ago. I took a break for a few weeks over the Christmas holidays and when the New Year kicked back up, I slowly eased my way back in. Unfortunately, I left off having started building a crafting mechanic to the game. This w… >
The other day I was wondering if I'm the only person who absentmindedly commits and pushes code to a remote repository, only to find that code has failed in CI for one reason or another. I've only recently started to conscientiously run all possible fixes, linting, and tests locally before pushin… >

But that was not for a lack of wandering through the weeds... >
What follows is the entire devlog for the first game I ever really finished — ElectroLight for the Playdate! Electrolight is available on itch.io.
Tiny yellow box


I attended a Processing Jam this week!
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of stude… >